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using System.Collections;
using UnityEngine;
public class ADS : MonoBehaviour
{
public Vector3 recoilMovement;
public Vector3 randomRecoilMovement;
public AnimationCurve curve;
public float animationSpeed = 1f;
private Vector3 startPosition;
private void Start()
{
startPosition = base.transform.localPosition;
}
private void Update()
{
}
public void PlayRecoilAnimation()
{
StartCoroutine(ApplyRecoil());
}
private IEnumerator ApplyRecoil()
{
float counter = 0f;
float lastValue = curve.Evaluate(0f);
float animtionTime = curve.keys[curve.length - 1].time;
Vector3 v = recoilMovement + new Vector3(Random.Range(0f - randomRecoilMovement.x, randomRecoilMovement.x), Random.Range(0f - randomRecoilMovement.y, randomRecoilMovement.y), Random.Range(0f - randomRecoilMovement.z, randomRecoilMovement.z));
while (counter < animtionTime)
{
counter += Time.deltaTime * animationSpeed;
if (counter > animtionTime)
{
counter = animtionTime;
}
float deltaForce = curve.Evaluate(counter) - lastValue;
lastValue = curve.Evaluate(counter);
base.transform.localPosition += deltaForce * v * 0.001f;
yield return null;
}
}
}
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