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using UnityEngine;

public class AddCameraMovementByRig : MonoBehaviour
{
	public Rigidbody rig;

	public float movementMultiplier = 1f;

	public float returnForce;

	public float rigForce;

	public float friction = 0.97f;

	private Vector3 velocity;

	private Vector3 startPos;

	private void Start()
	{
		startPos = base.transform.localPosition;
	}

	private void FixedUpdate()
	{
		velocity -= rig.velocity * rigForce;
		velocity += (base.transform.parent.TransformPoint(startPos) - base.transform.position) * returnForce;
		velocity *= friction;
		base.transform.position += velocity * movementMultiplier;
	}
}