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using System.Collections;
using UnityEngine;
public class CodeAnimation : MonoBehaviour
{
public bool x = true;
public bool y = true;
public bool z = true;
public AnimationCurve curve;
public bool loop;
public bool playOnAwake;
private void Start()
{
if (playOnAwake)
{
Play();
}
}
private void Update()
{
}
public void Play()
{
StartCoroutine(PlayAnimation());
}
private IEnumerator PlayAnimation()
{
float t = 0f;
float lastFrameValue = curve.Evaluate(0f);
while (t < curve.keys[curve.length - 1].time)
{
t += Time.deltaTime;
float deltaValue = curve.Evaluate(t) - lastFrameValue;
lastFrameValue = curve.Evaluate(t);
if (x)
{
base.transform.localScale = new Vector3(base.transform.localScale.x + deltaValue, base.transform.localScale.y, base.transform.localScale.z);
}
if (y)
{
base.transform.localScale = new Vector3(base.transform.localScale.x, base.transform.localScale.y + deltaValue, base.transform.localScale.z);
}
if (z)
{
base.transform.localScale = new Vector3(base.transform.localScale.x, base.transform.localScale.y, base.transform.localScale.z + deltaValue);
}
yield return null;
}
if (loop)
{
Play();
}
}
}
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