summaryrefslogtreecommitdiff
path: root/CollisionChecker.cs
blob: 83c247af926c751812e9c6a9219242bfb08671d5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
using UnityEngine;

public class CollisionChecker : MonoBehaviour
{
	private Transform head;

	private Transform hip;

	private StandingDataHandler data;

	public bool active = true;

	public float sinceGrounded;

	private PickupHandler pickupHandler;

	private HasControl hasControl;

	public float allowedSteepnesAngle = 60f;

	private void Start()
	{
		pickupHandler = base.transform.root.GetComponent<PickupHandler>();
		hasControl = base.transform.root.GetComponent<HasControl>();
		data = GetComponentInParent<StandingDataHandler>();
		Head componentInChildren = base.transform.root.GetComponentInChildren<Head>();
		if ((bool)componentInChildren)
		{
			head = componentInChildren.transform;
		}
		Hip componentInChildren2 = base.transform.root.GetComponentInChildren<Hip>();
		if ((bool)componentInChildren2)
		{
			hip = componentInChildren2.transform;
		}
	}

	private void Update()
	{
		sinceGrounded += Time.deltaTime;
	}

	private void OnCollisionStay(Collision collision)
	{
		Collide(collision);
	}

	private void OnCollisionEnter(Collision collision)
	{
		Collide(collision);
	}

	private void Collide(Collision collision)
	{
		if (collision.transform.root == base.transform.root)
		{
			return;
		}
		if ((bool)collision.rigidbody)
		{
			Pickup component = collision.gameObject.GetComponent<Pickup>();
			if ((bool)component && !component.GetComponent<HoldableObject>().isHeld && hasControl.hasControl)
			{
				pickupHandler.PickUp(component);
			}
			if (collision.rigidbody.mass < 100f || collision.rigidbody.velocity.magnitude > 1f)
			{
				return;
			}
		}
		if (active && Vector3.Angle(Vector3.up, collision.contacts[0].normal) < allowedSteepnesAngle)
		{
			if ((bool)data)
			{
				data.TouchGround(Mathf.Abs(hip.position.y - collision.contacts[0].point.y), collision.contacts[0].normal);
			}
			sinceGrounded = 0f;
		}
	}

	public void SwitchActive(bool setActive)
	{
		active = setActive;
	}
}