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using UnityEngine;
namespace DeepSky.Haze.Demo;
public class BasicMouseLookControl : MonoBehaviour
{
[SerializeField]
private float m_XSensitivity = 2.5f;
[SerializeField]
private float m_YSensitivity = 2.5f;
private Quaternion m_StartRotation;
private float m_X;
private float m_Y;
private void Start()
{
m_StartRotation = base.transform.localRotation;
}
private void Update()
{
m_X += Input.GetAxis("Mouse X") * m_XSensitivity;
m_Y += Input.GetAxis("Mouse Y") * m_YSensitivity;
if (m_X > 360f)
{
m_X = 0f;
}
else if (m_X < 0f)
{
m_X = 360f;
}
if (m_Y > 60f)
{
m_Y = 60f;
}
else if (m_Y < -60f)
{
m_Y = -60f;
}
Quaternion quaternion = Quaternion.AngleAxis(m_X, Vector3.up);
Quaternion quaternion2 = Quaternion.AngleAxis(m_Y, Vector3.left);
base.transform.localRotation = m_StartRotation * quaternion * quaternion2;
if (Input.GetKeyUp(KeyCode.Escape))
{
Application.Quit();
}
}
}
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