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path: root/DeepSky.Haze/DS_HazeContextAsset.cs
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using System;
using UnityEngine;

namespace DeepSky.Haze;

[Serializable]
[AddComponentMenu("")]
public class DS_HazeContextAsset : ScriptableObject
{
	[SerializeField]
	private DS_HazeContext m_Context = new DS_HazeContext();

	public DS_HazeContext Context => m_Context;
}