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using UnityEngine;
public class FollowTransformVelocity : MonoBehaviour
{
public TransformVelocity transformVelocty;
private void Start()
{
}
private void FixedUpdate()
{
base.transform.position = transformVelocty.transform.position + transformVelocty.velocity * 5f;
base.transform.rotation = transformVelocty.transform.rotation;
}
}
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