blob: 4c8160faf352f07fe8c6228355e568e9e75c276a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
using UnityEngine;
public class GenericForceMovement : MonoBehaviour
{
public Vector3 movementDirection;
public float forceMultiplier = 1f;
public MovementRig[] rigs;
public bool useGroundedMultiplier;
private CollisionChecker[] checkers;
private void Start()
{
checkers = GetComponentsInChildren<CollisionChecker>();
}
private void FixedUpdate()
{
float num = 1f;
if (useGroundedMultiplier)
{
num = 0f;
for (int i = 0; i < checkers.Length; i++)
{
if (checkers[i].sinceGrounded < 0.1f)
{
num += 1f / (float)checkers.Length;
}
}
}
MovementRig[] array = rigs;
foreach (MovementRig movementRig in array)
{
movementRig.rig.AddForce(movementDirection * num * forceMultiplier * movementRig.multiplier, ForceMode.Acceleration);
}
}
}
|