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using UnityEngine;
public class GenericInputHandler : MonoBehaviour
{
public Vector3 inputDirection;
public bool normalized;
public bool space;
private void Start()
{
}
private void Update()
{
space = Input.GetKey(KeyCode.Space);
inputDirection = Vector3.zero;
if (Input.GetKey(KeyCode.W))
{
inputDirection += Vector3.forward;
}
if (Input.GetKey(KeyCode.S))
{
inputDirection += Vector3.back;
}
if (Input.GetKey(KeyCode.D))
{
inputDirection += Vector3.right;
}
if (Input.GetKey(KeyCode.A))
{
inputDirection += Vector3.left;
}
if (normalized)
{
inputDirection = inputDirection.normalized;
}
}
}
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