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using UnityEngine;

public class HasControl : MonoBehaviour
{
	public bool hasControl = true;

	public GameObject[] objectsToRemove;

	private void Awake()
	{
		UpdateControl();
	}

	private void UpdateControl()
	{
		GameObject[] array = objectsToRemove;
		foreach (GameObject gameObject in array)
		{
			gameObject.SetActive(hasControl);
		}
	}

	public void ChangeControl(bool control)
	{
		hasControl = control;
		UpdateControl();
	}
}