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using UnityEngine;
public class HeadCollisionHandler : MonoBehaviour
{
public float collisionValue;
private void Start()
{
}
private void Update()
{
collisionValue = Mathf.Lerp(collisionValue, 0f, Time.deltaTime * 6f);
}
private void OnCollisionEnter(Collision collision)
{
if (!(collision.transform.root == base.transform.root))
{
collisionValue += collision.relativeVelocity.magnitude * 0.5f;
}
}
private void OnCollisionStay(Collision collision)
{
if (!(collision.transform.root == base.transform.root))
{
collisionValue += collision.relativeVelocity.magnitude * 0.1f;
}
}
}
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