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using UnityEngine;
public class InfoBubble : MonoBehaviour
{
public Vector3 WobbleAxis = Vector3.one;
public float WobbleFrequency = 1f;
public float WobbleAmplitude = 0.25f;
public Transform TrackTarget;
private Vector3 startOffsetTarget;
private void Start()
{
startOffsetTarget = base.transform.position - TrackTarget.position;
}
private void Update()
{
Vector3 eulerAngles = Mathf.Sin(WobbleFrequency * Time.timeSinceLevelLoad) * WobbleAxis * WobbleAmplitude;
base.transform.Rotate(eulerAngles);
base.transform.position = TrackTarget.position + startOffsetTarget;
}
}
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