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using UnityEngine;

public class LookAtVelocity : MonoBehaviour
{
	private Rigidbody rig;

	private void Start()
	{
		rig = GetComponentInParent<Rigidbody>();
	}

	private void Update()
	{
		if (rig.velocity.magnitude > 2f)
		{
			base.transform.rotation = Quaternion.LookRotation(rig.velocity);
		}
	}
}