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using UnityEngine; public class MoveRig : MonoBehaviour { private Rigidbody rig; public float force; public Transform target; private void Start() { rig = GetComponentInParent<Rigidbody>(); } private void FixedUpdate() { rig.AddForceAtPosition(force * (target.position - base.transform.position), base.transform.position, ForceMode.Acceleration); } }