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using UnityEngine;
public class MoveTransform : MonoBehaviour
{
public Vector3 startForce;
private Vector3 velocity = Vector3.zero;
public float gravity;
private void Start()
{
velocity = base.transform.TransformDirection(startForce);
}
private void Update()
{
velocity += Time.deltaTime * Vector3.down * gravity;
base.transform.position += velocity * Time.deltaTime;
}
}
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