1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
using System; using UnityEngine; [Serializable] public class ProjectileHitSpawn { public enum SpawnRotation { normal, forward } public GameObject spawnedObject; public SpawnRotation groundSpawnRotation; public SpawnRotation playerSpawnRotation; }