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using System.Collections.Generic;
using UnityEngine;
public class SFXPlayer : MonoBehaviour
{
public List<AudioClip> metal;
public List<AudioClip> other;
internal void Play(RaycastHit hit)
{
AudioSource component = GetComponent<AudioSource>();
component.mute = true;
//List<AudioClip> list = new List<AudioClip>();
//list = ((!hit.rigidbody) ? other : metal);
//if (!hit.rigidbody)
//{
// component.volume *= 0.5f;
//}
//component.clip = list[Random.Range(0, list.Count)];
//component.Play();
}
}
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