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using UnityEngine;
public class ScreenShakeByCollision : MonoBehaviour
{
private WobbleShake shake;
private void Start()
{
shake = base.transform.root.GetComponentInChildren<WobbleShake>();
}
private void Update()
{
}
private void OnCollisionEnter(Collision collision)
{
Collide(collision);
shake.AddShakeWorld(collision.relativeVelocity * -0.08f, 0.9f);
}
private void OnCollisionStay(Collision collision)
{
Collide(collision);
shake.AddShakeWorld(collision.relativeVelocity * -0.01f, 0.9f);
}
private void Collide(Collision collision)
{
if (!(collision.transform.root == base.transform.root))
{
}
}
}
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