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using UnityEngine;

public class ScreenShakeByCollision : MonoBehaviour
{
	private WobbleShake shake;

	private void Start()
	{
		shake = base.transform.root.GetComponentInChildren<WobbleShake>();
	}

	private void Update()
	{
	}

	private void OnCollisionEnter(Collision collision)
	{
		Collide(collision);
		shake.AddShakeWorld(collision.relativeVelocity * -0.08f, 0.9f);
	}

	private void OnCollisionStay(Collision collision)
	{
		Collide(collision);
		shake.AddShakeWorld(collision.relativeVelocity * -0.01f, 0.9f);
	}

	private void Collide(Collision collision)
	{
		if (!(collision.transform.root == base.transform.root))
		{
		}
	}
}