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using UnityEngine;

public class SetAnimationByInput : MonoBehaviour
{
	private InputHandler input;

	private AnimationHandler anim;

	private StandingDataHandler standingData;

	private void Start()
	{
		anim = GetComponent<AnimationHandler>();
		input = GetComponent<InputHandler>();
		standingData = GetComponent<StandingDataHandler>();
	}

	private void Update()
	{
		if ((double)standingData.sinceGrounded > 0.2)
		{
			anim.animationState = 3;
		}
		else if (input.inputMovementDirection.magnitude > 0.1f)
		{
			if (input.isSpringting)
			{
				anim.animationState = 1;
			}
			else
			{
				anim.animationState = 2;
			}
		}
		else
		{
			anim.animationState = 0;
		}
	}
}