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using UnityEngine;

public class SetRigidbodySettings : MonoBehaviour
{
	public float maxAngular;

	private void Start()
	{
		Rigidbody[] componentsInChildren = GetComponentsInChildren<Rigidbody>();
		foreach (Rigidbody rigidbody in componentsInChildren)
		{
			rigidbody.maxAngularVelocity = maxAngular;
			rigidbody.maxDepenetrationVelocity = 10000f;
		}
	}

	private void Update()
	{
	}
}