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using UnityEngine;

public class StabilizeRigidbody : MonoBehaviour
{
	private Rigidbody rig;

	private void Start()
	{
		rig = GetComponent<Rigidbody>();
	}

	private void FixedUpdate()
	{
		rig.velocity = new Vector3(rig.velocity.x, rig.velocity.y * 0.3f, rig.velocity.z);
	}
}