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using UnityEngine;

public class Strength : MonoBehaviour
{
	public float strength = 1f;

	private PlayerDeath death;

	private RagdollHandler ragdoll;

	private void Start()
	{
		ragdoll = GetComponent<RagdollHandler>();
		death = GetComponent<PlayerDeath>();
	}

	private void Update()
	{
		strength = ragdoll.ragdollValue * death.muscleFunction;
	}
}