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using System;
namespace UnityEngine.PostProcessing;
[Serializable]
public class GrainModel : PostProcessingModel
{
[Serializable]
public struct Settings
{
[Tooltip("Enable the use of colored grain.")]
public bool colored;
[Range(0f, 1f)]
[Tooltip("Grain strength. Higher means more visible grain.")]
public float intensity;
[Range(0.3f, 3f)]
[Tooltip("Grain particle size.")]
public float size;
[Range(0f, 1f)]
[Tooltip("Controls the noisiness response curve based on scene luminance. Lower values mean less noise in dark areas.")]
public float luminanceContribution;
public static Settings defaultSettings
{
get
{
Settings result = default(Settings);
result.colored = true;
result.intensity = 0.5f;
result.size = 1f;
result.luminanceContribution = 0.8f;
return result;
}
}
}
[SerializeField]
private Settings m_Settings = Settings.defaultSettings;
public Settings settings
{
get
{
return m_Settings;
}
set
{
m_Settings = value;
}
}
public override void Reset()
{
m_Settings = Settings.defaultSettings;
}
}
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