namespace UnityEngine.PostProcessing;
public abstract class PostProcessingComponentBase
{
public PostProcessingContext context;
public abstract bool active { get; }
public virtual DepthTextureMode GetCameraFlags()
{
return DepthTextureMode.None;
}
public virtual void OnEnable()
{
}
public virtual void OnDisable()
{
}
public abstract PostProcessingModel GetModel();
}