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namespace UnityEngine.PostProcessing;

public abstract class PostProcessingComponentBase
{
	public PostProcessingContext context;

	public abstract bool active { get; }

	public virtual DepthTextureMode GetCameraFlags()
	{
		return DepthTextureMode.None;
	}

	public virtual void OnEnable()
	{
	}

	public virtual void OnDisable()
	{
	}

	public abstract PostProcessingModel GetModel();
}