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using System;
using System.Collections;
using UnityEngine;
namespace UnitySA.Utility;
[Serializable]
public class LerpCtrlBob
{
public float BobDuration;
public float BobAmount;
private float m_Offset;
public float Offset()
{
return m_Offset;
}
public IEnumerator DoBobCycle()
{
float t2 = 0f;
while (t2 < BobDuration)
{
m_Offset = Mathf.Lerp(0f, BobAmount, t2 / BobDuration);
t2 += Time.deltaTime;
yield return new WaitForFixedUpdate();
}
t2 = 0f;
while (t2 < BobDuration)
{
m_Offset = Mathf.Lerp(BobAmount, 0f, t2 / BobDuration);
t2 += Time.deltaTime;
yield return new WaitForFixedUpdate();
}
m_Offset = 0f;
}
}
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