summaryrefslogtreecommitdiff
path: root/_ActiveRagdoll/Actions/StayInPlace.cs
blob: c8bdf4b231b5c8e4bc0abb430b7b7d0187c0d61f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
using UnityEngine;

//Player StayInPlace 动作-移动到停止时停下来
public class StayInPlace : MonoBehaviour
{
	private InputHandler input;

	public Rigidbody rig; // Hip

	public float force;// 100

	private Vector3 stopPosition;

	private bool isBroken;

	private PlayerDeath death;

	private Strength str;

	private float strength = 1f;

	private void Start()
	{
		str = GetComponent<Strength>();
		input = GetComponent<InputHandler>();
		death = GetComponent<PlayerDeath>();
		stopPosition = rig.position;
	}

	private void FixedUpdate()
	{
		if (death.dead)
		{
			return;
		}
		strength = str.strength;
		if (input.inputMovementDirection.magnitude > 0.1f) // 移动
		{
			stopPosition = rig.position + rig.velocity * 0.25f;
			isBroken = false;
		}
		else if (!isBroken) // 移动到停下
		{
			if (Vector3.Distance(stopPosition, rig.position) > 1f)
			{
				isBroken = true;
			}
			rig.AddForce((stopPosition - rig.position) * force * strength, ForceMode.Acceleration);
		}
	}
}