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path: root/_ActiveRagdoll/AddForceByCollision.cs
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using UnityEngine;

public class AddForceByCollision : MonoBehaviour
{
	public Rigidbody rig;

	public float amout;

	private void Start()
	{
	}

	private void Update()
	{
	}

	private void OnCollisionEnter(Collision collision)
	{
		Collide(collision);
	}

	private void OnCollisionStay(Collision collision)
	{
		Collide(collision);
	}

	private void Collide(Collision collision)
	{
		if (collision.gameObject.layer == 9)
		{
			rig.AddForce(collision.contacts[0].normal * collision.impactForceSum.magnitude * amout, ForceMode.Acceleration);
		}
	}
}