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using UnityEngine;
public class AddForceByCollision : MonoBehaviour
{
public Rigidbody rig;
public float amout;
private void Start()
{
}
private void Update()
{
}
private void OnCollisionEnter(Collision collision)
{
Collide(collision);
}
private void OnCollisionStay(Collision collision)
{
Collide(collision);
}
private void Collide(Collision collision)
{
if (collision.gameObject.layer == 9)
{
rig.AddForce(collision.contacts[0].normal * collision.impactForceSum.magnitude * amout, ForceMode.Acceleration);
}
}
}
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