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path: root/_ActiveRagdoll/AddForceToTarget.cs
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using UnityEngine;

public class AddForceToTarget : MonoBehaviour
{
	public AnimationCurve forceByRangeCurve;

	public Rigidbody target;

	public float force;

	private Transform head;

	private void Start()
	{
		head = GetComponentInChildren<Head>().transform;
	}

	private void FixedUpdate()
	{
		float num = forceByRangeCurve.Evaluate(Vector3.Distance(head.position, target.position)) * force;
		if (num > 0f)
		{
			target.AddForce((head.position - target.position).normalized * num, ForceMode.Force);
		}
	}
}