summaryrefslogtreecommitdiff
path: root/_ActiveRagdoll/Gravity.cs
blob: f646f0c4ce38b2ea5f70ee1a3124408b02beafdf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
using UnityEngine;

public class Gravity : MonoBehaviour
{
	public float baseGravity;

	public float scalingGravity;

	private RigidbodyHolder allRigs;

	private StandingDataHandler standingData;

	private Holding holding;

	private PlayerDeath death;

	private void Start()
	{
		death = GetComponent<PlayerDeath>();
		allRigs = GetComponent<RigidbodyHolder>();
		standingData = GetComponent<StandingDataHandler>();
		holding = GetComponent<Holding>();
	}

	private void FixedUpdate()
	{
		if (death.dead)
		{
			return;
		}
		for (int i = 0; i < allRigs.GetAllRigs().Length; i++)
		{
			allRigs.GetAllRigs()[i].AddForce(Vector3.down * baseGravity + Vector3.down * scalingGravity * standingData.sinceGrounded, ForceMode.Acceleration);
		}
		if ((bool)holding)
		{
			if ((bool)holding.heldObject)
			{
				holding.heldObject.rig.AddForce(Vector3.down * baseGravity + Vector3.down * scalingGravity * standingData.sinceGrounded, ForceMode.Acceleration);
			}
			if ((bool)holding.heldObjectOffHand)
			{
				holding.heldObjectOffHand.rig.AddForce(Vector3.down * baseGravity + Vector3.down * scalingGravity * standingData.sinceGrounded, ForceMode.Acceleration);
			}
		}
	}
}