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path: root/_ActiveRagdoll/Handlers/PickupHandler.cs
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using UnityEngine;

//Player PickupHandler ¼ñÎäÆ÷
public class PickupHandler : MonoBehaviour
{
	public Pickup setWeapon;

	public Pickup setWeapon2;

	private WeaponHandler weaponHandler;

	private Holding holding; // holding¶¯×÷

	private float counter;

	private void Start()
	{
		weaponHandler = GetComponent<WeaponHandler>();
		holding = GetComponent<Holding>();
		if ((bool)setWeapon)
		{
			PickUp(setWeapon);
		}
		if ((bool)setWeapon2)
		{
			PickUp2(setWeapon2);
		}
	}

	private void Update()
	{
		counter += Time.deltaTime;
	}

	public void PickUp(Pickup objectToPickUp)
	{
		if (!(counter < 1f))
		{
			counter = 0f;
			holding.Drop();
			Weapon component = objectToPickUp.GetComponent<Weapon>();
			Gun component2 = component.GetComponent<Gun>();
			weaponHandler.SetGun(component2, mainHand: true);
			bool hasOffHand = false;
			if ((bool)setWeapon2)
			{
				hasOffHand = true;
			}
			HoldableObject component3 = component.GetComponent<HoldableObject>();
			component3.holder = base.transform;
			holding.StartHolding(component3, hasOffHand);
		}
	}

	public void PickUp2(Pickup objectToPickUp)
	{
		Weapon component = objectToPickUp.GetComponent<Weapon>();
		Gun component2 = component.GetComponent<Gun>();
		weaponHandler.SetGun(component2, mainHand: false);
		HoldableObject component3 = component.GetComponent<HoldableObject>();
		component3.holder = base.transform;
		holding.StartHolding(component3, hasOffHand: true);
	}
}