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using UnityEngine;
//Player PickupHandler ¼ñÎäÆ÷
public class PickupHandler : MonoBehaviour
{
public Pickup setWeapon;
public Pickup setWeapon2;
private WeaponHandler weaponHandler;
private Holding holding; // holding¶¯×÷
private float counter;
private void Start()
{
weaponHandler = GetComponent<WeaponHandler>();
holding = GetComponent<Holding>();
if ((bool)setWeapon)
{
PickUp(setWeapon);
}
if ((bool)setWeapon2)
{
PickUp2(setWeapon2);
}
}
private void Update()
{
counter += Time.deltaTime;
}
public void PickUp(Pickup objectToPickUp)
{
if (!(counter < 1f))
{
counter = 0f;
holding.Drop();
Weapon component = objectToPickUp.GetComponent<Weapon>();
Gun component2 = component.GetComponent<Gun>();
weaponHandler.SetGun(component2, mainHand: true);
bool hasOffHand = false;
if ((bool)setWeapon2)
{
hasOffHand = true;
}
HoldableObject component3 = component.GetComponent<HoldableObject>();
component3.holder = base.transform;
holding.StartHolding(component3, hasOffHand);
}
}
public void PickUp2(Pickup objectToPickUp)
{
Weapon component = objectToPickUp.GetComponent<Weapon>();
Gun component2 = component.GetComponent<Gun>();
weaponHandler.SetGun(component2, mainHand: false);
HoldableObject component3 = component.GetComponent<HoldableObject>();
component3.holder = base.transform;
holding.StartHolding(component3, hasOffHand: true);
}
}
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