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path: root/_ActiveRagdoll/Handlers/WeaponHandler.cs
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using UnityEngine;

public class WeaponHandler : MonoBehaviour
{
	[HideInInspector]
	public Gun leftGun;

	[HideInInspector]
	public Gun rightGun;

	[HideInInspector]
	public Transform gunADS;

	[HideInInspector]
	public float ADSFOV;

	public bool isDualWeilding;

	private void Start()
	{
	}

	private void Update()
	{
	}

	public void SetWeapon(Weapon w, bool mainHand)
	{
	}

	public void SetGun(Gun g, bool mainHand)
	{
		if (mainHand)
		{
			rightGun = g;
			gunADS = g.GetComponentInChildren<ADS>().transform;
			ADSFOV = g.ADSFOV;
		}
		else
		{
			leftGun = g;
		}
		if ((bool)leftGun && (bool)rightGun)
		{
			isDualWeilding = true;
		}
	}

	public void HoldAttack(bool shootWithRightGun, bool ADS)
	{
		if (shootWithRightGun)
		{
			if (rightGun.auto)
			{
				rightGun.Shoot(base.transform.root, ADS);
			}
		}
		else if (leftGun.auto)
		{
			leftGun.Shoot(base.transform.root, ADS);
		}
	}

	public void PressAttack(bool shootWithRightGun, bool ADS)
	{
		if (shootWithRightGun)
		{
			rightGun.Shoot(base.transform.root, ADS);
		}
		else
		{
			leftGun.Shoot(base.transform.root, ADS);
		}
	}
}