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using UnityEngine;

namespace ch.sycoforge.Decal.Demo;

public class BasicBulletHoles : MonoBehaviour
{
	public EasyDecal DecalPrefab;

	private bool t;

	public void Start()
	{
		if (DecalPrefab == null)
		{
			Debug.LogError("The DynamicDemo script has no decal prefab attached.");
		}
	}

	public void Update()
	{
		if (!Input.GetMouseButtonUp(0))
		{
			return;
		}
		Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
		if (Physics.Raycast(ray, out var hitInfo, 200f))
		{
			Debug.DrawLine(ray.origin, hitInfo.point, Color.red);
			EasyDecal easyDecal = EasyDecal.ProjectAt(DecalPrefab.gameObject, hitInfo.collider.gameObject, hitInfo.point, hitInfo.normal);
			t = !t;
			if (t)
			{
				easyDecal.CancelFade();
			}
		}
	}
}