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using System.Collections.Generic;
using UnityEngine;
namespace ch.sycoforge.Decal.Demo;
public static class LineUtil
{
public static void DrawPath(float thickness, Material material, List<Vector3> path)
{
if (path != null && (path == null || path.Count >= 2))
{
if (thickness <= Mathf.Epsilon)
{
GL.Begin(1);
}
else
{
GL.Begin(7);
}
material.SetPass(0);
GL.Color(Color.blue);
Vector3 start = path[0];
for (int i = 1; i < path.Count; i++)
{
Vector3 vector = path[i];
DrawLine(thickness, start, vector);
start = vector;
}
GL.End();
}
}
private static void DrawLine(float thickness, Vector3 start, Vector3 end)
{
if (thickness <= Mathf.Epsilon)
{
GL.Vertex(start);
GL.Vertex(end);
return;
}
Camera main = Camera.main;
Vector3 normalized = (end - start).normalized;
Vector3 normalized2 = (start - main.transform.position).normalized;
Vector3 vector = Vector3.Cross(normalized2, normalized) * (thickness / 2f);
GL.Vertex(start - vector);
GL.Vertex(start + vector);
GL.Vertex(end + vector);
GL.Vertex(end - vector);
}
}
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