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using System;
using UnityEngine;
namespace ch.sycoforge.Decal.Demo;
public class Sinoid : MonoBehaviour
{
public float AngularVelocity = 2f;
public float SineFreq = 0.2f;
public float Amplitude = 0.25f;
private float accuTime;
private Vector3 startPos;
private void Start()
{
startPos = base.transform.position;
}
private void Update()
{
accuTime += Time.deltaTime;
base.transform.position = startPos + Vector3.up * Amplitude * Mathf.Sin(accuTime * 2f * (float)Math.PI * SineFreq);
base.transform.Rotate((Vector3.up + Vector3.forward) * AngularVelocity * Time.deltaTime);
}
}
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