diff options
author | chai <chaifix@163.com> | 2022-01-29 11:36:08 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-01-29 11:36:08 +0800 |
commit | 60c2e26bc432273d41365165c5457db7e51aa03d (patch) | |
tree | 7596f14d5e870793c267f531712a37809bb6deac /JamHelper/Assets/JamTools/FPSControllerVelocity/Scripts/Player.cs | |
parent | 53593cf28d07d544a4d498dc807e7f9e53f17236 (diff) |
*rename
Diffstat (limited to 'JamHelper/Assets/JamTools/FPSControllerVelocity/Scripts/Player.cs')
-rw-r--r-- | JamHelper/Assets/JamTools/FPSControllerVelocity/Scripts/Player.cs | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/JamHelper/Assets/JamTools/FPSControllerVelocity/Scripts/Player.cs b/JamHelper/Assets/JamTools/FPSControllerVelocity/Scripts/Player.cs new file mode 100644 index 0000000..f26d6ce --- /dev/null +++ b/JamHelper/Assets/JamTools/FPSControllerVelocity/Scripts/Player.cs @@ -0,0 +1,39 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace JamTools
+{
+
+ public class Player : MonoBehaviour
+ {
+ [SerializeField] private GameObject m_Bullet;
+
+ private FPSCharacterController m_Controller;
+
+ private void Awake()
+ {
+ m_Controller = GetComponent<FPSCharacterController>();
+ }
+
+ private void Start()
+ {
+ m_Controller.shootTarget = ShootTarget;
+ m_Controller.checkHit = CheckHit;
+ }
+
+ bool CheckHit(RaycastHit hit)
+ {
+ return true;
+ }
+
+ void ShootTarget(Vector3 target, Transform muzzle)
+ {
+ GameObject go = GameObject.Instantiate(m_Bullet);
+ go.transform.position = muzzle.position;
+ go.GetComponent<Rigidbody>().velocity = (target - muzzle.position).normalized * 100;
+ }
+
+ }
+
+}
|