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authorchai <chaifix@163.com>2022-07-02 18:23:46 +0800
committerchai <chaifix@163.com>2022-07-02 18:23:46 +0800
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-==========================
-Intro
-==========================
-There are two components for IK. The first on is the "Fast IK Fabric". The secound one is the "Fast IK Look". These will affect your bones.
-
-==========================
-Fast IK Fabric
-==========================
-Add the component to the last chain element for your IK chain and set the values.
-
-ChainLength (required): Chain length of bones
-Target (required): The target of the IK
-Pole (optional): Pole for bending the chain
-Iterations (required): Iterations to find good IK angles. Everything > 1 should be fine. (runtime / quality tradeoff)
-Delta (required): At which recision the algorithm should stop. (runtime / quality tradeoff)
-SnapBackStrength (required): The force that is used to get back to the start position of the bones.
-
-During runtime you can move the target and the pole. You could also move the first bone of the chain. The other bones are imovable.
-
-==> Look at the demo scene of an example
-
-==========================
-Fast IK Look
-==========================
-Add the component to the chain element for any bone in you rig.
-
-Target (required): The target that should be faced
-
-During runtime you can move the target.
-
-==> Look at the demo scene of an example
-
-
-==========================
-Support
-==========================
-xxxditzelxxx@gmail.com \ No newline at end of file