diff options
author | chai <chaifix@163.com> | 2022-02-20 17:38:43 +0800 |
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committer | chai <chaifix@163.com> | 2022-02-20 17:38:43 +0800 |
commit | ea057c3128ee93a9c5ca606e39d547ee0cadb44f (patch) | |
tree | a4df4a1d9ff39ab7e610e16e7fc468d9b668b1e7 /JamHelper/Assets/JamUtils/FirstPersonCharacterController/Rigidbody/MoveByVelocity/Scripts/PlayerBody.cs | |
parent | 359e758911e3c29a789af60ba5ee208c8c7169d9 (diff) |
*rename
Diffstat (limited to 'JamHelper/Assets/JamUtils/FirstPersonCharacterController/Rigidbody/MoveByVelocity/Scripts/PlayerBody.cs')
-rw-r--r-- | JamHelper/Assets/JamUtils/FirstPersonCharacterController/Rigidbody/MoveByVelocity/Scripts/PlayerBody.cs | 63 |
1 files changed, 33 insertions, 30 deletions
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Rigidbody/MoveByVelocity/Scripts/PlayerBody.cs b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Rigidbody/MoveByVelocity/Scripts/PlayerBody.cs index a3dadf3..180a9e4 100644 --- a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Rigidbody/MoveByVelocity/Scripts/PlayerBody.cs +++ b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Rigidbody/MoveByVelocity/Scripts/PlayerBody.cs @@ -2,36 +2,39 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -public class PlayerBody : MonoBehaviour +namespace JamUtils.FirstPersonCharacterController.RigidbodyVelocity { - private CapsuleCollider m_CapsuleCollider; - - public CapsuleCollider capsuleCollider - { - get - { - return m_CapsuleCollider; - } - } - - private void Awake() - { - m_CapsuleCollider = GetComponent<CapsuleCollider>(); - } - - private void OnCollisionEnter(Collision collision) - { - - } - - private void OnCollisionStay(Collision collision) - { - - } - - private void OnCollisionExit(Collision collision) - { - - } + public class PlayerBody : MonoBehaviour + { + private CapsuleCollider m_CapsuleCollider; + public CapsuleCollider capsuleCollider + { + get + { + return m_CapsuleCollider; + } + } + + private void Awake() + { + m_CapsuleCollider = GetComponent<CapsuleCollider>(); + } + + private void OnCollisionEnter(Collision collision) + { + + } + + private void OnCollisionStay(Collision collision) + { + + } + + private void OnCollisionExit(Collision collision) + { + + } + + } } |