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authorchai <chaifix@163.com>2022-02-20 17:29:32 +0800
committerchai <chaifix@163.com>2022-02-20 17:29:32 +0800
commit0e8ce5318fe683d0cf3d2c7c98fb361f62d4428f (patch)
tree8229d98905fa50a4c9d115a94ffb7a3a67667371 /JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/Player.cs
parentbdd4f322fd39485820cdf5c1fbdc6b712e81084b (diff)
* rename folder
Diffstat (limited to 'JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/Player.cs')
-rw-r--r--JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/Player.cs39
1 files changed, 39 insertions, 0 deletions
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/Player.cs b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/Player.cs
new file mode 100644
index 0000000..83454d1
--- /dev/null
+++ b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/Player.cs
@@ -0,0 +1,39 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace JamUtils
+{
+
+ public class Player : MonoBehaviour
+ {
+ [SerializeField] private GameObject m_Bullet;
+
+ private FPSCharacterController m_Controller;
+
+ private void Awake()
+ {
+ m_Controller = GetComponent<FPSCharacterController>();
+ }
+
+ private void Start()
+ {
+ m_Controller.shootTarget = ShootTarget;
+ m_Controller.checkHit = CheckHit;
+ }
+
+ bool CheckHit(RaycastHit hit)
+ {
+ return true;
+ }
+
+ void ShootTarget(Vector3 target, Transform muzzle)
+ {
+ GameObject go = GameObject.Instantiate(m_Bullet);
+ go.transform.position = muzzle.position;
+ go.GetComponent<Rigidbody>().velocity = (target - muzzle.position).normalized * 100;
+ }
+
+ }
+
+}