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authorchai <chaifix@163.com>2022-02-20 17:33:38 +0800
committerchai <chaifix@163.com>2022-02-20 17:33:38 +0800
commit359e758911e3c29a789af60ba5ee208c8c7169d9 (patch)
tree3821468c22336b875140fca1a15931027edb583f /JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts
parent0e8ce5318fe683d0cf3d2c7c98fb361f62d4428f (diff)
*rename folder name
Diffstat (limited to 'JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts')
-rw-r--r--JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/FPSCharacterController.cs431
-rw-r--r--JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/FPSCharacterController.cs.meta11
-rw-r--r--JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/GroundChecker.cs48
-rw-r--r--JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/GroundChecker.cs.meta11
-rw-r--r--JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/MainCameraFollow.cs20
-rw-r--r--JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/MainCameraFollow.cs.meta11
-rw-r--r--JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/Player.cs39
-rw-r--r--JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/Player.cs.meta11
-rw-r--r--JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/PlayerBody.cs37
-rw-r--r--JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/PlayerBody.cs.meta11
-rw-r--r--JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/StairChecker.cs19
-rw-r--r--JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/StairChecker.cs.meta11
-rw-r--r--JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs74
-rw-r--r--JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs.meta11
14 files changed, 0 insertions, 745 deletions
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/FPSCharacterController.cs b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/FPSCharacterController.cs
deleted file mode 100644
index db0cb20..0000000
--- a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/FPSCharacterController.cs
+++ /dev/null
@@ -1,431 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace JamUtils
-{
-
- // 第一人称角色控制
- public class FPSCharacterController : MonoBehaviour
- {
- [Flags]
- public enum CharacterModule
- {
- None,
- LookAround = 1 << 0, // 相机环绕
- MoveAround = 1 << 1, // 水平地面移动
- MoveInAir = 1 << 2, // 空中移动
- Dodge = 1 << 3, // 冲刺
- Rush = 1 << 4, // 加速
- WalkOnSlope = 1 << 5 | 1 << 1, // 斜面移动
- WalkOnStairs = 1 << 6 | 1 << 1, // 楼梯移动
- WallRun = 1 << 7, // 飞檐走壁
- Jump = 1 << 8, // 跳跃
- WallJump = 1 << 9, // 忍者跳
- Slide = 1 << 10, // 滑铲
- Shot = 1 << 11, // 射击
- Step = 1 << 12, // 脚步
- PullTrick = 1 << 13, //
- ExtraGravity = 1 << 14, // 额外重力
- Crouch = 1 << 15,
- }
-
- [SerializeField] private CharacterModule m_Modules;
-
- [SerializeField] private Transform m_Eye;
-
- [SerializeField] private PlayerBody m_Body;
- [SerializeField] private GroundChecker m_GroundChecker;
- [SerializeField] private WallChecker m_WallChecker;
-
- [SerializeField] private MainCameraFollow m_Camera;
-
- #region Modules
-
- [Header("Look Around")]
- [SerializeField] private float m_LookSensitive = 1000f;
- [Range(0.01f, 1)]
- [SerializeField] private float m_LookSmooth = 0.2f;
- private float m_CameraRotation;
- private float m_BodyRotation;
-
- [Header("Move Around")]
- [SerializeField] private float m_MoveSpeed = 100f;
- [Range(0.01f, 1)]
- [SerializeField] private float m_MoveSmooth = 0.2f;
- private Vector3 m_MoveDirection;
- private bool m_ReadyMoveAround = false;
- [SerializeField] private bool m_HeadBobbing = false;
-
- [Header("Move In Air")]
- [SerializeField] private float m_MoveSpeedInAir = 50f;
- [SerializeField] private float m_MoveInAirSmooth = 0.2f;
- private Vector3 m_MoveInAirDirection;
-
- [Header("Jump")]
- [SerializeField] private float m_JumpPower = 300f;
- private bool m_ReadyToJump = false;
-
- [Header("Shot")]
- [SerializeField] private Transform m_Muzzle;
- [SerializeField] private LayerMask m_HittableLayers;
- [SerializeField] private float m_ShotInfiniteDistance = 100f;
-
- [Header("WallJump")]
- [SerializeField] private float m_WallJumpForce = 1;
- [SerializeField] private float m_WallJumpPower = 1000;
- private bool m_ReadyWallJump = false;
-
- [Header("WallRun")]
- [SerializeField] private float m_WallRunSpeed = 1;
-
- [Header("ExtraGravity")]
- [SerializeField] private Vector3 m_ExtraGravity;
-
- [Header("WalkOnStairs")]
- [SerializeField] private Transform m_Lower;
- [SerializeField] private Transform m_Upper;
- [SerializeField] private float m_StepSmooth;
-
- #endregion
-
- public Func<RaycastHit, bool> checkHit;
- public Action<Vector3, Transform> shootTarget;
-
- private Rigidbody m_Rigidbody;
-
- private bool m_LockCursor = false;
- public bool lockCursor
- {
- get
- {
- return m_LockCursor;
- }
- set
- {
- m_LockCursor = value;
- if (value)
- {
- Cursor.lockState = CursorLockMode.Locked;
- }
- else
- {
- Cursor.lockState = CursorLockMode.None;
- }
- }
- }
-
- bool IsModuleActive(CharacterModule module)
- {
- return (module & m_Modules) != 0;
- }
-
- void ActivateModule(CharacterModule module)
- {
- m_Modules |= module;
- }
-
- void LookAround()
- {
- if (!IsModuleActive(CharacterModule.LookAround))
- return;
-
- float mouseX = Input.GetAxis("Mouse X");
- float mouseY = Input.GetAxis("Mouse Y");
-
- //mouseX = -0.1f; // test jittery
-
- m_CameraRotation -= mouseY * Time.deltaTime * m_LookSensitive;
- m_CameraRotation = Mathf.Clamp(m_CameraRotation, -90, 90);
- Quaternion rot = Quaternion.Euler(m_CameraRotation, 0, 0);
- m_Eye.localRotation = Quaternion.Slerp(m_Eye.localRotation, rot, m_LookSmooth );
-
- m_BodyRotation += mouseX * Time.deltaTime * m_LookSensitive;
- rot = Quaternion.Euler(0, m_BodyRotation, 0);
- transform.localRotation = Quaternion.Slerp(transform.localRotation, rot, m_LookSmooth);
- }
-
- void MoveAroundUpdate()
- {
- if (!IsModuleActive(CharacterModule.MoveAround))
- return;
-
- if (!m_GroundChecker.isOnGround)
- return;
-
- float moveX = Input.GetAxisRaw("Horizontal");
- float moveZ = Input.GetAxisRaw("Vertical");
-
- Vector3 right = transform.right;
- Vector3 forward = transform.forward;
-
- Vector3 dir = right * moveX + forward * moveZ;
-
- if (IsModuleActive(CharacterModule.WalkOnSlope))
- {
- if (m_GroundChecker.isOnGround)
- {
- RaycastHit hitInfo;
- if (Physics.Raycast(m_GroundChecker.foot.position, Vector3.down, out hitInfo))
- {
- Vector3 normal = hitInfo.normal;
- dir = Vector3.ProjectOnPlane(dir, normal);
- GizmosHandle.Instance.DoGizmos(() =>
- {
- Gizmos.DrawLine(hitInfo.point + new Vector3(0, 0.1f, 0), hitInfo.point + dir);
- });
- }
- }
- }
-
- dir = dir.normalized;
-
- m_MoveDirection = Vector3.Slerp(m_MoveDirection, dir, 1f);
- }
-
- void MoveAroundFixedUpdate()
- {
- if (!IsModuleActive(CharacterModule.MoveAround))
- return;
-
- if (!m_GroundChecker.isOnGround)
- return;
-
- float vy = m_Rigidbody.velocity.y;
- Vector3 velocity = new Vector3(m_MoveDirection.x * Time.deltaTime * m_MoveSpeed, vy, m_MoveDirection.z * Time.deltaTime * m_MoveSpeed);
-
- Vector3 rigidVel = m_Rigidbody.velocity;
-
- // 对速度Slerp比较危险
- //if (Vector3.Angle(rigidVel, velocity) > 90)
- //{
- // m_Rigidbody.velocity = Vector3.Lerp(rigidVel, velocity, m_MoveSmooth);
- //}
- //else
- //{
- // m_Rigidbody.velocity = Vector3.Slerp(rigidVel, velocity, m_MoveSmooth);
- //}
-
- m_Rigidbody.velocity = Vector3.Lerp(rigidVel, velocity, m_MoveSmooth);
- }
-
- void MoveInAirUpdate()
- {
- if (!IsModuleActive(CharacterModule.MoveInAir))
- return;
-
- if (m_GroundChecker.isOnGround)
- return;
-
- float moveX = Input.GetAxisRaw("Horizontal");
- float moveZ = Input.GetAxisRaw("Vertical");
-
- m_MoveInAirDirection = Vector3.ClampMagnitude(transform.right * moveX + transform.forward * moveZ, 1);
- }
-
- void MoveInAirFixedUpdate()
- {
- if (!IsModuleActive(CharacterModule.MoveInAir))
- return;
-
- if (m_GroundChecker.isOnGround)
- return;
-
- if (m_MoveInAirDirection.magnitude == 0f)
- return;
-
- float vy = m_Rigidbody.velocity.y;
- Vector3 velocity = new Vector3(m_MoveInAirDirection.x * Time.deltaTime * m_MoveSpeedInAir, vy, m_MoveInAirDirection.z * Time.deltaTime * m_MoveSpeedInAir);
-
- m_Rigidbody.velocity = Vector3.Lerp(m_Rigidbody.velocity, velocity, m_MoveInAirSmooth);
- }
-
- void Jump()
- {
- if (!IsModuleActive(CharacterModule.Jump))
- return;
-
- if (!m_GroundChecker.isOnGround)
- return;
-
- if (Input.GetButtonDown("Jump"))
- {
- m_ReadyToJump = true;
- }
- }
-
- void JumpFixedUpdate()
- {
- if(m_ReadyToJump)
- {
- m_ReadyToJump = false;
- m_Rigidbody.AddForce(Vector3.up * m_JumpPower, ForceMode.Acceleration);
- }
- }
-
- void Dodge()
- {
- if (!IsModuleActive(CharacterModule.Dodge))
- return;
-
- if (Input.GetKeyDown(KeyCode.LeftShift))
- {
-
- }
- }
-
- void DodgeFixed()
- {
-
- }
-
- void Shot()
- {
- if (!IsModuleActive(CharacterModule.Shot))
- return;
-
- if (Input.GetButtonDown("Fire1"))
- {
- Vector3 hitPoint = GetHitPoint();
- if (shootTarget != null)
- shootTarget(hitPoint, m_Muzzle);
- }
- }
-
- Vector3 GetHitPoint()
- {
- RaycastHit[] hits = Physics.RaycastAll(m_Eye.position, m_Eye.forward, m_HittableLayers, (int)QueryTriggerInteraction.Ignore);
- if (hits.Length < 1)
- {
- return m_Eye.position + m_Eye.forward * m_ShotInfiniteDistance;
- }
- else
- {
- for (int i = 0; i < hits.Length; ++i)
- {
- if (checkHit != null && checkHit(hits[i]))
- {
- return hits[i].point;
- }
- }
- }
- return hits[0].point;
- }
-
- void WallJump()
- {
- if (!IsModuleActive(CharacterModule.WallJump))
- return;
-
- if (!m_WallChecker.IsOnWall)
- return;
-
- if (m_GroundChecker.isOnGround)
- return;
-
- if (Input.GetButtonDown("Jump"))
- {
- m_ReadyWallJump = true;
- }
- }
-
- void WallJumpFixedUpdate()
- {
- if(m_ReadyWallJump)
- {
- m_ReadyWallJump = false;
- Vector3 poc;
- if (m_WallChecker.GetCollisionPoint(out poc))
- {
- Vector3 dir = Vector3.ClampMagnitude(transform.position - poc, 1f);
- Vector3 wallJumpDirection = new Vector3(dir.x, 1, dir.z);
- m_Rigidbody.velocity = Vector3.zero;
- m_Rigidbody.AddForce(wallJumpDirection * m_WallJumpPower);
- }
- }
- }
-
- void WallRun()
- {
- if (!IsModuleActive(CharacterModule.WallRun))
- return;
-
- if (!m_WallChecker.IsOnWall)
- return;
-
- }
-
- void PullTrick()
- {
-
- }
-
- void ExtraGravity()
- {
- if (!IsModuleActive(CharacterModule.ExtraGravity))
- return;
-
- m_Rigidbody.AddForce(m_ExtraGravity, ForceMode.Acceleration);
- }
-
- void WalkOnStairs()
- {
- //int layermask = ~(1 << LayerMask.NameToLayer("Player"));
-
- //RaycastHit hitLower;
- //if (Physics.Raycast(m_Lower.position, transform.TransformDirection(Vector3.forward), out hitLower, 0.6f, layermask))
- //{
- // RaycastHit hitUpper;
- // if (!Physics.Raycast(m_Upper.position, transform.TransformDirection(Vector3.forward), out hitUpper, 0.7f, layermask))
- // {
- // m_Rigidbody.position += new Vector3(0f, m_StepSmooth * Time.deltaTime, 0f);
- // }
- //}
- }
-
-
- void SetCamera ()
- {
- m_Camera.SetCameraPositionAndRotation(m_Eye);
- }
-
- private void Awake()
- {
- m_Rigidbody = GetComponent<Rigidbody>();
- }
-
- private void Start()
- {
- m_CameraRotation = 0;
-
- lockCursor = true;
- }
-
- private void Update()
- {
- LookAround();
- MoveAroundUpdate();
- MoveInAirUpdate();
- Jump();
- Dodge();
- Shot();
- WallJump();
- PullTrick();
-
- SetCamera();
- }
-
- private void FixedUpdate()
- {
- WalkOnStairs();
- MoveAroundFixedUpdate();
- MoveInAirFixedUpdate();
- DodgeFixed();
- ExtraGravity();
- JumpFixedUpdate();
- WallJumpFixedUpdate();
- }
-
- }
-}
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/FPSCharacterController.cs.meta b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/FPSCharacterController.cs.meta
deleted file mode 100644
index 555d7fe..0000000
--- a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/FPSCharacterController.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 9013df258fd554e4e80d2a39ae1c5a86
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/GroundChecker.cs b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/GroundChecker.cs
deleted file mode 100644
index 5e27a02..0000000
--- a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/GroundChecker.cs
+++ /dev/null
@@ -1,48 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace JamUtils
-{
-
- public class GroundChecker : MonoBehaviour
- {
- [SerializeField] private Transform m_Foot;
-
- private List<Collider> m_Colliders = new List<Collider>();
-
- public Transform foot
- {
- get
- {
- return m_Foot;
- }
- }
-
- public bool isOnGround
- {
- get
- {
- return m_Colliders.Count != 0;
- }
- }
-
- private void OnTriggerEnter(Collider other)
- {
- if (!m_Colliders.Contains(other))
- m_Colliders.Add(other);
- }
-
- private void OnTriggerExit(Collider other)
- {
- if (m_Colliders.Contains(other))
- m_Colliders.Remove(other);
- }
-
- private void OnTriggerStay(Collider other)
- {
- }
-
- }
-
-}
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/GroundChecker.cs.meta b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/GroundChecker.cs.meta
deleted file mode 100644
index 6d7d500..0000000
--- a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/GroundChecker.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 77cfc1aa874d7ae4c906191d64538a3a
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/MainCameraFollow.cs b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/MainCameraFollow.cs
deleted file mode 100644
index e310715..0000000
--- a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/MainCameraFollow.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace JamUtils
-{
-
- [RequireComponent(typeof(Camera))]
- public class MainCameraFollow : MonoBehaviour
- {
-
- public void SetCameraPositionAndRotation(Transform reference)
- {
- transform.position = reference.position;
- transform.rotation = reference.rotation;
- }
-
- }
-
-} \ No newline at end of file
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/MainCameraFollow.cs.meta b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/MainCameraFollow.cs.meta
deleted file mode 100644
index 890d789..0000000
--- a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/MainCameraFollow.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 52723e4b1bc8e7a459bca520c75f6e48
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/Player.cs b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/Player.cs
deleted file mode 100644
index 83454d1..0000000
--- a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/Player.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace JamUtils
-{
-
- public class Player : MonoBehaviour
- {
- [SerializeField] private GameObject m_Bullet;
-
- private FPSCharacterController m_Controller;
-
- private void Awake()
- {
- m_Controller = GetComponent<FPSCharacterController>();
- }
-
- private void Start()
- {
- m_Controller.shootTarget = ShootTarget;
- m_Controller.checkHit = CheckHit;
- }
-
- bool CheckHit(RaycastHit hit)
- {
- return true;
- }
-
- void ShootTarget(Vector3 target, Transform muzzle)
- {
- GameObject go = GameObject.Instantiate(m_Bullet);
- go.transform.position = muzzle.position;
- go.GetComponent<Rigidbody>().velocity = (target - muzzle.position).normalized * 100;
- }
-
- }
-
-}
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/Player.cs.meta b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/Player.cs.meta
deleted file mode 100644
index d39ac17..0000000
--- a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/Player.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: ec838ef829bbe05498510200c17766a4
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/PlayerBody.cs b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/PlayerBody.cs
deleted file mode 100644
index 709b756..0000000
--- a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/PlayerBody.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class PlayerBody : MonoBehaviour
-{
- private CapsuleCollider m_CapsuleCollider;
-
- public CapsuleCollider capsuleCollider
- {
- get
- {
- return m_CapsuleCollider;
- }
- }
-
- private void Awake()
- {
- m_CapsuleCollider = GetComponent<CapsuleCollider>();
- }
-
- private void OnCollisionEnter(Collision collision)
- {
-
- }
-
- private void OnCollisionStay(Collision collision)
- {
-
- }
-
- private void OnCollisionExit(Collision collision)
- {
-
- }
-
-}
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/PlayerBody.cs.meta b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/PlayerBody.cs.meta
deleted file mode 100644
index 218de82..0000000
--- a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/PlayerBody.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 2c8f58020a68c9a4cad47eca148231ff
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/StairChecker.cs b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/StairChecker.cs
deleted file mode 100644
index d5b881e..0000000
--- a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/StairChecker.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class StairChecker : MonoBehaviour
-{
- public Transform upper;
- public Transform lower;
-
- void Start()
- {
-
- }
-
- void Update()
- {
-
- }
-}
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/StairChecker.cs.meta b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/StairChecker.cs.meta
deleted file mode 100644
index bf23780..0000000
--- a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/StairChecker.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: aa1da003e4adb0a4882351b5858277d2
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs
deleted file mode 100644
index 423dcf6..0000000
--- a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs
+++ /dev/null
@@ -1,74 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace JamUtils
-{
-
-
- public class WallChecker : MonoBehaviour
- {
-
- private bool m_IsOnWall;
- public bool IsOnWall
- {
- get
- {
- return m_IsOnWall;
- }
- }
-
- private List<Collider> m_Colliders = new List<Collider>();
-
- private void Update()
- {
- if (m_IsOnWall && m_Colliders.Count == 0)
- {
- m_IsOnWall = false;
- }
- }
-
- public bool GetCollisionPoint(out Vector3 point)
- {
- bool result = false;
- point = Vector3.zero;
- if (m_Colliders.Count > 0)
- {
- float dist = 100f;
- for (int i = 0; i < m_Colliders.Count; ++i)
- {
- Collider col = m_Colliders[i];
- Vector3 p = ColliderUtility.FindClosestPoint(col, transform.position);
- if (Vector3.Distance(p, transform.position) <= dist)
- {
- dist = Vector3.Distance(p, transform.position);
- point = p;
- result = true;
- }
- }
- }
- return result;
- }
-
- private void OnTriggerEnter(Collider other)
- {
- m_IsOnWall = true;
-
- m_Colliders.Add(other);
- }
-
- private void OnTriggerStay(Collider other)
- {
- }
-
- private void OnTriggerExit(Collider other)
- {
- if (m_Colliders.Contains(other))
- {
- m_Colliders.Remove(other);
- }
- }
-
- }
-
-}
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs.meta b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs.meta
deleted file mode 100644
index 2041b9f..0000000
--- a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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