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authorchai <chaifix@163.com>2022-01-28 20:58:06 +0800
committerchai <chaifix@163.com>2022-01-28 20:58:06 +0800
commit43daf7b4654d69426ade3da5ab81960dd6faf065 (patch)
tree36335ee305453a58b9b27f9901372f4a919dad24 /JamTools
parent48ab4a903783ce6ecb102d2b9e1278716728bf82 (diff)
*misc
Diffstat (limited to 'JamTools')
-rw-r--r--JamTools/Assets/JamTools/Prefabs/Player.prefab13
-rw-r--r--JamTools/Assets/JamTools/Scenes/FPSCharacterController.unity124
-rw-r--r--JamTools/Assets/JamTools/Scripts/Character/FPSCharacterController/FPSCharacterController.cs43
-rw-r--r--JamTools/Assets/JamTools/Scripts/Vehicles.meta8
-rw-r--r--JamTools/Assets/JamVFX.meta8
5 files changed, 157 insertions, 39 deletions
diff --git a/JamTools/Assets/JamTools/Prefabs/Player.prefab b/JamTools/Assets/JamTools/Prefabs/Player.prefab
index 599f41b..7d50a3c 100644
--- a/JamTools/Assets/JamTools/Prefabs/Player.prefab
+++ b/JamTools/Assets/JamTools/Prefabs/Player.prefab
@@ -294,11 +294,17 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Modules: -1
m_Eye: {fileID: 3755607823435741754}
- m_Body: {fileID: 0}
+ m_Body: {fileID: 108258044}
m_GroundChecker: {fileID: 3755607822235943203}
m_WallChecker: {fileID: 553569468365550078}
m_LookSensitive: 1000
+ m_LookSmooth: 0.2
+ m_LookSmoothMultiplier: 100
+ m_LookSmoothWithTime: 1
m_MoveSpeed: 500
+ m_MoveSmooth: 0.25
+ m_MoveSmoothMultiplier: 100
+ m_MoveSmoothWithTime: 1
m_MoveSpeedInAir: 500
m_Muzzle: {fileID: 3755607822786182923}
m_HittableLayers:
@@ -306,6 +312,7 @@ MonoBehaviour:
m_Bits: 4294967295
m_ShotInfiniteDistance: 100
m_WallJumpForce: 1
+ m_ExtraGravity: {x: 0, y: 0, z: 0}
--- !u!114 &104493165
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -568,7 +575,7 @@ Transform:
m_GameObject: {fileID: 4374959424473659971}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 1.1, y: 0.5, z: 1.1}
+ m_LocalScale: {x: 1.05, y: 0.5, z: 1.05}
m_Children: []
m_Father: {fileID: 3755607823128161140}
m_RootOrder: 3
@@ -593,7 +600,7 @@ MeshCollider:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4374959424473659971}
m_Material: {fileID: 0}
- m_IsTrigger: 0
+ m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 4
m_Convex: 1
diff --git a/JamTools/Assets/JamTools/Scenes/FPSCharacterController.unity b/JamTools/Assets/JamTools/Scenes/FPSCharacterController.unity
index 57c7423..f00cef5 100644
--- a/JamTools/Assets/JamTools/Scenes/FPSCharacterController.unity
+++ b/JamTools/Assets/JamTools/Scenes/FPSCharacterController.unity
@@ -907,17 +907,6 @@ Mesh:
offset: 0
size: 0
path:
---- !u!114 &108258044 stripped
-MonoBehaviour:
- m_CorrespondingSourceObject: {fileID: 108258044, guid: 9fe5972a3b043bf459d903bda86ae2ba, type: 3}
- m_PrefabInstance: {fileID: 1293970797}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 0}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 2c8f58020a68c9a4cad47eca148231ff, type: 3}
- m_Name:
- m_EditorClassIdentifier:
--- !u!1 &153808474
GameObject:
m_ObjectHideFlags: 0
@@ -6955,7 +6944,7 @@ Mesh:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_Name: pb_Mesh16836
+ m_Name: pb_Mesh109932
serializedVersion: 10
m_SubMeshes:
- serializedVersion: 2
@@ -9081,18 +9070,6 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- - target: {fileID: 2798309367730113166, guid: 9fe5972a3b043bf459d903bda86ae2ba, type: 3}
- propertyPath: m_LocalScale.x
- value: 1.05
- objectReference: {fileID: 0}
- - target: {fileID: 2798309367730113166, guid: 9fe5972a3b043bf459d903bda86ae2ba, type: 3}
- propertyPath: m_LocalScale.z
- value: 1.05
- objectReference: {fileID: 0}
- - target: {fileID: 3755607823128161098, guid: 9fe5972a3b043bf459d903bda86ae2ba, type: 3}
- propertyPath: m_Body
- value:
- objectReference: {fileID: 108258044}
- target: {fileID: 3755607823128161140, guid: 9fe5972a3b043bf459d903bda86ae2ba, type: 3}
propertyPath: m_RootOrder
value: 13
@@ -9141,10 +9118,6 @@ PrefabInstance:
propertyPath: m_Name
value: Player
objectReference: {fileID: 0}
- - target: {fileID: 6135652675925644977, guid: 9fe5972a3b043bf459d903bda86ae2ba, type: 3}
- propertyPath: m_IsTrigger
- value: 1
- objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 9fe5972a3b043bf459d903bda86ae2ba, type: 3}
--- !u!4 &1293970798 stripped
@@ -14782,6 +14755,101 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1839905729
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1839905733}
+ - component: {fileID: 1839905732}
+ - component: {fileID: 1839905731}
+ - component: {fileID: 1839905730}
+ m_Layer: 0
+ m_Name: Cube (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!65 &1839905730
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1839905729}
+ m_Material: {fileID: 0}
+ m_IsTrigger: 0
+ m_Enabled: 1
+ serializedVersion: 2
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &1839905731
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1839905729}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &1839905732
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1839905729}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!4 &1839905733
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1839905729}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 7.4641385, y: -0.54, z: -6.58}
+ m_LocalScale: {x: 5, y: 5, z: 1}
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 14
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1861258020
GameObject:
m_ObjectHideFlags: 0
diff --git a/JamTools/Assets/JamTools/Scripts/Character/FPSCharacterController/FPSCharacterController.cs b/JamTools/Assets/JamTools/Scripts/Character/FPSCharacterController/FPSCharacterController.cs
index c7a5560..a396ea0 100644
--- a/JamTools/Assets/JamTools/Scripts/Character/FPSCharacterController/FPSCharacterController.cs
+++ b/JamTools/Assets/JamTools/Scripts/Character/FPSCharacterController/FPSCharacterController.cs
@@ -26,7 +26,8 @@ namespace JamTools
Slide = 1 << 10, // »¬²ù
Shot = 1 << 11, // Éä»÷
Step = 1 << 12, // ½Å²½
- PullTrick = 1 << 13,
+ PullTrick = 1 << 13, //
+ ExtraGravity = 1 << 14, // ¶îÍâÖØÁ¦
}
[SerializeField] private CharacterModule m_Modules;
@@ -41,10 +42,19 @@ namespace JamTools
[Header("Look Around")]
[SerializeField] private float m_LookSensitive = 1000f;
- private float m_XRotation;
+ [Range(0.01f, 1)]
+ [SerializeField] private float m_LookSmooth = 0.2f;
+ [SerializeField] private float m_LookSmoothMultiplier = 100;
+ [SerializeField] private bool m_LookSmoothWithTime = true;
+ private float m_CameraRotation;
+ private float m_BodyRotation;
[Header("Move Around")]
[SerializeField] private float m_MoveSpeed = 100f;
+ [Range(0.01f, 1)]
+ [SerializeField] private float m_MoveSmooth = 0.2f;
+ [SerializeField] private float m_MoveSmoothMultiplier = 100;
+ [SerializeField] private bool m_MoveSmoothWithTime = true;
private Vector3 m_MoveDirection;
[Header("Move In Air")]
@@ -58,6 +68,9 @@ namespace JamTools
[Header("WallJump")]
[SerializeField] private float m_WallJumpForce = 1;
+ [Header("ExtraGravity")]
+ [SerializeField] private Vector3 m_ExtraGravity;
+
#endregion
public Func<RaycastHit, bool> checkHit;
@@ -104,12 +117,16 @@ namespace JamTools
float mouseX = Input.GetAxis("Mouse X");
float mouseY = Input.GetAxis("Mouse Y");
- m_XRotation -= mouseY * Time.deltaTime * m_LookSensitive;
- m_XRotation = Mathf.Clamp(m_XRotation, -90, 90);
+ float t = m_LookSmoothWithTime ? Time.deltaTime : 1;
- m_Eye.localRotation = Quaternion.Euler(m_XRotation, 0, 0);
+ m_CameraRotation -= mouseY * Time.deltaTime * m_LookSensitive;
+ m_CameraRotation = Mathf.Clamp(m_CameraRotation, -90, 90);
+ Quaternion rot = Quaternion.Euler(m_CameraRotation, 0, 0);
+ m_Eye.localRotation = Quaternion.Slerp(m_Eye.localRotation, rot, m_LookSmooth * t * m_LookSmoothMultiplier);
- transform.Rotate(Vector3.up * mouseX * Time.deltaTime * m_LookSensitive);
+ m_BodyRotation += mouseX * Time.deltaTime * m_LookSensitive;
+ rot = Quaternion.Euler(0, m_BodyRotation, 0);
+ transform.localRotation = Quaternion.Slerp(transform.localRotation, rot, m_LookSmooth * t * m_LookSmoothMultiplier);
}
void MoveAroundUpdate()
@@ -158,7 +175,8 @@ namespace JamTools
float vy = m_Rigidbody.velocity.y;
Vector3 velocity = new Vector3(m_MoveDirection.x * Time.deltaTime * m_MoveSpeed, vy, m_MoveDirection.z * Time.deltaTime * m_MoveSpeed);
- m_Rigidbody.velocity = Vector3.Lerp(m_Rigidbody.velocity, velocity, 0.25f);
+ float t = m_MoveSmoothWithTime ? Time.deltaTime : 1;
+ m_Rigidbody.velocity = Vector3.Lerp(m_Rigidbody.velocity, velocity, m_MoveSmooth * t * m_MoveSmoothMultiplier);
}
void MoveInAirUpdate()
@@ -279,6 +297,14 @@ namespace JamTools
}
+ void ExtraGravity()
+ {
+ if (!IsModuleActive(CharacterModule.ExtraGravity))
+ return;
+
+ m_Rigidbody.AddForce(m_ExtraGravity, ForceMode.Acceleration);
+ }
+
private void Awake()
{
m_Rigidbody = GetComponent<Rigidbody>();
@@ -286,7 +312,7 @@ namespace JamTools
private void Start()
{
- m_XRotation = 0;
+ m_CameraRotation = 0;
lockCursor = true;
}
@@ -307,6 +333,7 @@ namespace JamTools
{
MoveAroundFixedUpdate();
MoveInAirFixedUpdate();
+ ExtraGravity();
}
private void OnDrawGizmos()
diff --git a/JamTools/Assets/JamTools/Scripts/Vehicles.meta b/JamTools/Assets/JamTools/Scripts/Vehicles.meta
new file mode 100644
index 0000000..bcc2f75
--- /dev/null
+++ b/JamTools/Assets/JamTools/Scripts/Vehicles.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b04a2ad22c70f9f4ab73013caa31233e
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/JamTools/Assets/JamVFX.meta b/JamTools/Assets/JamVFX.meta
new file mode 100644
index 0000000..20be24e
--- /dev/null
+++ b/JamTools/Assets/JamVFX.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: cdb4935620657244696ce2949acde0c3
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant: