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diff --git a/JamHelper/Assets/JamUtils/FastIK/Documentation.txt b/JamHelper/Assets/JamUtils/FastIK/Documentation.txt new file mode 100644 index 0000000..0d9a5a6 --- /dev/null +++ b/JamHelper/Assets/JamUtils/FastIK/Documentation.txt @@ -0,0 +1,37 @@ +========================== +Intro +========================== +There are two components for IK. The first on is the "Fast IK Fabric". The secound one is the "Fast IK Look". These will affect your bones. + +========================== +Fast IK Fabric +========================== +Add the component to the last chain element for your IK chain and set the values. + +ChainLength (required): Chain length of bones +Target (required): The target of the IK +Pole (optional): Pole for bending the chain +Iterations (required): Iterations to find good IK angles. Everything > 1 should be fine. (runtime / quality tradeoff) +Delta (required): At which recision the algorithm should stop. (runtime / quality tradeoff) +SnapBackStrength (required): The force that is used to get back to the start position of the bones. + +During runtime you can move the target and the pole. You could also move the first bone of the chain. The other bones are imovable. + +==> Look at the demo scene of an example + +========================== +Fast IK Look +========================== +Add the component to the chain element for any bone in you rig. + +Target (required): The target that should be faced + +During runtime you can move the target. + +==> Look at the demo scene of an example + + +========================== +Support +========================== +xxxditzelxxx@gmail.com
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