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Diffstat (limited to 'JamHelper/Assets/JamUtils/FastIK/Documentation.txt')
-rw-r--r-- | JamHelper/Assets/JamUtils/FastIK/Documentation.txt | 37 |
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diff --git a/JamHelper/Assets/JamUtils/FastIK/Documentation.txt b/JamHelper/Assets/JamUtils/FastIK/Documentation.txt deleted file mode 100644 index 0d9a5a6..0000000 --- a/JamHelper/Assets/JamUtils/FastIK/Documentation.txt +++ /dev/null @@ -1,37 +0,0 @@ -========================== -Intro -========================== -There are two components for IK. The first on is the "Fast IK Fabric". The secound one is the "Fast IK Look". These will affect your bones. - -========================== -Fast IK Fabric -========================== -Add the component to the last chain element for your IK chain and set the values. - -ChainLength (required): Chain length of bones -Target (required): The target of the IK -Pole (optional): Pole for bending the chain -Iterations (required): Iterations to find good IK angles. Everything > 1 should be fine. (runtime / quality tradeoff) -Delta (required): At which recision the algorithm should stop. (runtime / quality tradeoff) -SnapBackStrength (required): The force that is used to get back to the start position of the bones. - -During runtime you can move the target and the pole. You could also move the first bone of the chain. The other bones are imovable. - -==> Look at the demo scene of an example - -========================== -Fast IK Look -========================== -Add the component to the chain element for any bone in you rig. - -Target (required): The target that should be faced - -During runtime you can move the target. - -==> Look at the demo scene of an example - - -========================== -Support -========================== -xxxditzelxxx@gmail.com
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