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Diffstat (limited to 'JamHelper/Assets/JamUtils/FastIK/Scripts/Sample/SampleProcedualAnimation.cs')
-rw-r--r--JamHelper/Assets/JamUtils/FastIK/Scripts/Sample/SampleProcedualAnimation.cs45
1 files changed, 45 insertions, 0 deletions
diff --git a/JamHelper/Assets/JamUtils/FastIK/Scripts/Sample/SampleProcedualAnimation.cs b/JamHelper/Assets/JamUtils/FastIK/Scripts/Sample/SampleProcedualAnimation.cs
new file mode 100644
index 0000000..01e38ff
--- /dev/null
+++ b/JamHelper/Assets/JamUtils/FastIK/Scripts/Sample/SampleProcedualAnimation.cs
@@ -0,0 +1,45 @@
+using UnityEngine;
+
+namespace DitzelGames.FastIK
+{
+ class SampleProcedualAnimation : MonoBehaviour
+ {
+ public Transform[] FootTarget;
+ public Transform LookTarget;
+ public Transform HandTarget;
+ public Transform HandPole;
+ public Transform Step;
+ public Transform Attraction;
+
+ public void LateUpdate()
+ {
+ //move step & attraction
+ Step.Translate(Vector3.forward * Time.deltaTime * 0.7f);
+ if (Step.position.z > 1f)
+ Step.position = Step.position + Vector3.forward * -2f;
+ Attraction.Translate(Vector3.forward * Time.deltaTime * 0.5f);
+ if (Attraction.position.z > 1f)
+ Attraction.position = Attraction.position + Vector3.forward * -2f;
+
+ //footsteps
+ for(int i = 0; i < FootTarget.Length; i++)
+ {
+ var foot = FootTarget[i];
+ var ray = new Ray(foot.transform.position + Vector3.up * 0.5f, Vector3.down);
+ var hitInfo = new RaycastHit();
+ if(Physics.SphereCast(ray, 0.05f, out hitInfo, 0.50f))
+ foot.position = hitInfo.point + Vector3.up * 0.05f;
+ }
+
+ //hand and look
+ var normDist = Mathf.Clamp((Vector3.Distance(LookTarget.position, Attraction.position) - 0.3f) / 1f, 0, 1);
+ HandTarget.rotation = Quaternion.Lerp(Quaternion.Euler(90, 0, 0), HandTarget.rotation, normDist);
+ HandTarget.position = Vector3.Lerp(Attraction.position, HandTarget.position, normDist);
+ HandPole.position = Vector3.Lerp(HandTarget.position + Vector3.down * 2, HandTarget.position + Vector3.forward * 2f, normDist);
+ LookTarget.position = Vector3.Lerp(Attraction.position, LookTarget.position, normDist);
+
+
+ }
+
+ }
+}