diff options
Diffstat (limited to 'JamHelper/Assets/JamUtils/FirstPersonCharacterController/Rigidbody/MoveByVelocity/Scripts/Player.cs')
-rw-r--r-- | JamHelper/Assets/JamUtils/FirstPersonCharacterController/Rigidbody/MoveByVelocity/Scripts/Player.cs | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Rigidbody/MoveByVelocity/Scripts/Player.cs b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Rigidbody/MoveByVelocity/Scripts/Player.cs deleted file mode 100644 index d2ef6d8..0000000 --- a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Rigidbody/MoveByVelocity/Scripts/Player.cs +++ /dev/null @@ -1,39 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace JamUtils.FirstPersonCharacterController.RigidbodyVelocity -{ - - public class Player : MonoBehaviour - { - [SerializeField] private GameObject m_Bullet; - - private FPSCharacterController m_Controller; - - private void Awake() - { - m_Controller = GetComponent<FPSCharacterController>(); - } - - private void Start() - { - m_Controller.shootTarget = ShootTarget; - m_Controller.checkHit = CheckHit; - } - - bool CheckHit(RaycastHit hit) - { - return true; - } - - void ShootTarget(Vector3 target, Transform muzzle) - { - GameObject go = GameObject.Instantiate(m_Bullet); - go.transform.position = muzzle.position; - go.GetComponent<Rigidbody>().velocity = (target - muzzle.position).normalized * 100; - } - - } - -} |