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path: root/JamHelper/Assets/JamUtils/Scripts/Smooth-Motion-in-Unity/InterpolationObjectController.cs
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Diffstat (limited to 'JamHelper/Assets/JamUtils/Scripts/Smooth-Motion-in-Unity/InterpolationObjectController.cs')
-rw-r--r--JamHelper/Assets/JamUtils/Scripts/Smooth-Motion-in-Unity/InterpolationObjectController.cs37
1 files changed, 28 insertions, 9 deletions
diff --git a/JamHelper/Assets/JamUtils/Scripts/Smooth-Motion-in-Unity/InterpolationObjectController.cs b/JamHelper/Assets/JamUtils/Scripts/Smooth-Motion-in-Unity/InterpolationObjectController.cs
index 9a83fe0..3b6c0de 100644
--- a/JamHelper/Assets/JamUtils/Scripts/Smooth-Motion-in-Unity/InterpolationObjectController.cs
+++ b/JamHelper/Assets/JamUtils/Scripts/Smooth-Motion-in-Unity/InterpolationObjectController.cs
@@ -1,11 +1,23 @@
+using System;
using System.Collections;
using UnityEngine;
[DisallowMultipleComponent]
[DefaultExecutionOrder(ORDER_EXECUTION)]
public class InterpolationObjectController : MonoBehaviour
-{
- public const int ORDER_EXECUTION = InterpolationFactorController.ORDER_EXECUTION - 1;
+{
+ [Flags]
+ public enum InterpolateType
+ {
+ None,
+ Position = 1,
+ Rotation = 1 << 1,
+ Scale = 1 << 2,
+ }
+
+ public InterpolateType type;
+
+ private const int ORDER_EXECUTION = InterpolationFactorController.ORDER_EXECUTION - 1;
private TransformData[] _transforms;
private int _index;
@@ -44,9 +56,13 @@ public class InterpolationObjectController : MonoBehaviour
private void RestoreActualTransform()
{
var latest = _transforms[_index];
- transform.localPosition = latest.position;
- transform.localScale = latest.scale;
- transform.localRotation = latest.rotation;
+
+ if((type & InterpolateType.Position) != 0)
+ transform.localPosition = latest.position;
+ if ((type & InterpolateType.Scale) != 0)
+ transform.localScale = latest.scale;
+ if ((type & InterpolateType.Rotation) != 0)
+ transform.localRotation = latest.rotation;
}
private void SaveActualTransform()
@@ -58,10 +74,13 @@ public class InterpolationObjectController : MonoBehaviour
private void SetInterpolatedTransform()
{
var prev = _transforms[NextIndex()];
- float factor = InterpolationFactorController.Factor;
- transform.localPosition = Vector3.Lerp(prev.position, transform.localPosition, factor);
- transform.localRotation = Quaternion.Slerp(prev.rotation, transform.localRotation, factor);
- transform.localScale = Vector3.Lerp(prev.scale, transform.localScale, factor);
+ float factor = InterpolationFactorController.Factor;
+ if ((type & InterpolateType.Position) != 0)
+ transform.localPosition = Vector3.Lerp(prev.position, transform.localPosition, factor);
+ if ((type & InterpolateType.Rotation) != 0)
+ transform.localRotation = Quaternion.Slerp(prev.rotation, transform.localRotation, factor);
+ if ((type & InterpolateType.Scale) != 0)
+ transform.localScale = Vector3.Lerp(prev.scale, transform.localScale, factor);
}
public void ResetTransforms()