diff options
Diffstat (limited to 'JamHelper/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader')
-rw-r--r-- | JamHelper/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader | 145 |
1 files changed, 0 insertions, 145 deletions
diff --git a/JamHelper/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader b/JamHelper/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader deleted file mode 100644 index 006a271..0000000 --- a/JamHelper/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader +++ /dev/null @@ -1,145 +0,0 @@ -Shader "TextMeshPro/Mobile/Bitmap" { - -Properties { - _MainTex ("Font Atlas", 2D) = "white" {} - [HDR]_Color ("Text Color", Color) = (1,1,1,1) - _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0 - - _VertexOffsetX("Vertex OffsetX", float) = 0 - _VertexOffsetY("Vertex OffsetY", float) = 0 - _MaskSoftnessX("Mask SoftnessX", float) = 0 - _MaskSoftnessY("Mask SoftnessY", float) = 0 - - _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) - - _StencilComp("Stencil Comparison", Float) = 8 - _Stencil("Stencil ID", Float) = 0 - _StencilOp("Stencil Operation", Float) = 0 - _StencilWriteMask("Stencil Write Mask", Float) = 255 - _StencilReadMask("Stencil Read Mask", Float) = 255 - - _CullMode("Cull Mode", Float) = 0 - _ColorMask("Color Mask", Float) = 15 -} - -SubShader { - - Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } - - Stencil - { - Ref[_Stencil] - Comp[_StencilComp] - Pass[_StencilOp] - ReadMask[_StencilReadMask] - WriteMask[_StencilWriteMask] - } - - - Lighting Off - Cull [_CullMode] - ZTest [unity_GUIZTestMode] - ZWrite Off - Fog { Mode Off } - Blend SrcAlpha OneMinusSrcAlpha - ColorMask[_ColorMask] - - Pass { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma fragmentoption ARB_precision_hint_fastest - - #pragma multi_compile __ UNITY_UI_CLIP_RECT - #pragma multi_compile __ UNITY_UI_ALPHACLIP - - - #include "UnityCG.cginc" - - struct appdata_t { - float4 vertex : POSITION; - fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; - float2 texcoord1 : TEXCOORD1; - }; - - struct v2f { - float4 vertex : POSITION; - fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; - float4 mask : TEXCOORD2; - }; - - sampler2D _MainTex; - fixed4 _Color; - float _DiffusePower; - - uniform float _VertexOffsetX; - uniform float _VertexOffsetY; - uniform float4 _ClipRect; - uniform float _MaskSoftnessX; - uniform float _MaskSoftnessY; - - v2f vert (appdata_t v) - { - v2f OUT; - float4 vert = v.vertex; - vert.x += _VertexOffsetX; - vert.y += _VertexOffsetY; - - vert.xy += (vert.w * 0.5) / _ScreenParams.xy; - - OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert)); - OUT.color = v.color; - OUT.color *= _Color; - OUT.color.rgb *= _DiffusePower; - OUT.texcoord0 = v.texcoord0; - - float2 pixelSize = OUT.vertex.w; - //pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); - - // Clamp _ClipRect to 16bit. - float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); - OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); - - return OUT; - } - - fixed4 frag (v2f IN) : COLOR - { - fixed4 color = fixed4(IN.color.rgb, IN.color.a * tex2D(_MainTex, IN.texcoord0).a); - - // Alternative implementation to UnityGet2DClipping with support for softness. - #if UNITY_UI_CLIP_RECT - half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); - color *= m.x * m.y; - #endif - - #if UNITY_UI_ALPHACLIP - clip(color.a - 0.001); - #endif - - return color; - } - ENDCG - } -} - -SubShader { - Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } - Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off } - Blend SrcAlpha OneMinusSrcAlpha - BindChannels { - Bind "Color", color - Bind "Vertex", vertex - Bind "TexCoord", texcoord0 - } - Pass { - SetTexture [_MainTex] { - constantColor [_Color] combine constant * primary, constant * texture - } - } -} - -CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" -} |