diff options
Diffstat (limited to 'JamTools/Assets/JamTools/Scripts/Character/FirstPersonController')
28 files changed, 406 insertions, 0 deletions
diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/MovementBase.cs b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/MovementBase.cs new file mode 100644 index 0000000..49de0e8 --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/MovementBase.cs @@ -0,0 +1,18 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class MovementBase : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/MovementBase.cs.meta b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/MovementBase.cs.meta new file mode 100644 index 0000000..67dd938 --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/MovementBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b8d014a5ab1fb7c45a87ca9b3a98e4b6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerDodge.cs b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerDodge.cs new file mode 100644 index 0000000..3348f33 --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerDodge.cs @@ -0,0 +1,18 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerDodge : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerDodge.cs.meta b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerDodge.cs.meta new file mode 100644 index 0000000..9ead883 --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerDodge.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e03f84a9302179046a5a707cd01b0968 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerDoubleJump.cs b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerDoubleJump.cs new file mode 100644 index 0000000..c1e774c --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerDoubleJump.cs @@ -0,0 +1,18 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerDoubleJump : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerDoubleJump.cs.meta b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerDoubleJump.cs.meta new file mode 100644 index 0000000..52fde20 --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerDoubleJump.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6e3885094e3909544b3c049657600a8a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerJump.cs b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerJump.cs new file mode 100644 index 0000000..e3bcc55 --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerJump.cs @@ -0,0 +1,18 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerJump : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerJump.cs.meta b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerJump.cs.meta new file mode 100644 index 0000000..27875fa --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerJump.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 77d5f8aa75e068e45be00c5bbb68cca8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerLookAround.cs b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerLookAround.cs new file mode 100644 index 0000000..6740ce1 --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerLookAround.cs @@ -0,0 +1,18 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerLookAround : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerLookAround.cs.meta b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerLookAround.cs.meta new file mode 100644 index 0000000..ed0e65f --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerLookAround.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6b87391c573931f488b024ca3a52bfa3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerMove.cs b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerMove.cs new file mode 100644 index 0000000..e9b0afa --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerMove.cs @@ -0,0 +1,18 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerMove : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerMove.cs.meta b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerMove.cs.meta new file mode 100644 index 0000000..cb395d5 --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerMove.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 36c2bc1bec5de074ebdf56273177fa79 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerMoveInAir.cs b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerMoveInAir.cs new file mode 100644 index 0000000..2268803 --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerMoveInAir.cs @@ -0,0 +1,18 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerMoveInAir : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerMoveInAir.cs.meta b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerMoveInAir.cs.meta new file mode 100644 index 0000000..113ef33 --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerMoveInAir.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b8b86f7a1199b534e88e56011fd956c0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerRush.cs b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerRush.cs new file mode 100644 index 0000000..085b021 --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerRush.cs @@ -0,0 +1,18 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerRush : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerRush.cs.meta b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerRush.cs.meta new file mode 100644 index 0000000..0e82a5b --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerRush.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 28a0aba3f0682ed4fab83c19d6d44e7a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerShot.cs b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerShot.cs new file mode 100644 index 0000000..a42c249 --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerShot.cs @@ -0,0 +1,18 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerShot : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerShot.cs.meta b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerShot.cs.meta new file mode 100644 index 0000000..a3a78ab --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerShot.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a806aa778b382c4da672898a35644e3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerSlide.cs b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerSlide.cs new file mode 100644 index 0000000..18d53fa --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerSlide.cs @@ -0,0 +1,18 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerSlide : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerSlide.cs.meta b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerSlide.cs.meta new file mode 100644 index 0000000..67e0b96 --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerSlide.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ca7e599f46c5f594f8a5001e66b570fd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWalkOnSlope.cs b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWalkOnSlope.cs new file mode 100644 index 0000000..9619eeb --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWalkOnSlope.cs @@ -0,0 +1,18 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerWalkOnSlope : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWalkOnSlope.cs.meta b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWalkOnSlope.cs.meta new file mode 100644 index 0000000..99cdf55 --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWalkOnSlope.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 606b9699cd264e449a853b1cfee94e16 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWalkOnStairs.cs b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWalkOnStairs.cs new file mode 100644 index 0000000..e58f9eb --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWalkOnStairs.cs @@ -0,0 +1,18 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerWalkOnStairs : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWalkOnStairs.cs.meta b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWalkOnStairs.cs.meta new file mode 100644 index 0000000..0f4e3a6 --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWalkOnStairs.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ab6c2331427fa1d45a87522b13f0abd4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWallJump.cs b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWallJump.cs new file mode 100644 index 0000000..08e4c7b --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWallJump.cs @@ -0,0 +1,18 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerWallJump : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWallJump.cs.meta b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWallJump.cs.meta new file mode 100644 index 0000000..6cbe3a8 --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWallJump.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 83636e1de2f182945a83ae5937a8e45a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWallRun.cs b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWallRun.cs new file mode 100644 index 0000000..aab0d9b --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWallRun.cs @@ -0,0 +1,18 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerWallRun : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWallRun.cs.meta b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWallRun.cs.meta new file mode 100644 index 0000000..93fe220 --- /dev/null +++ b/JamTools/Assets/JamTools/Scripts/Character/FirstPersonController/PlayerWallRun.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: de561bb24209fdf47bd2057fdeaed188 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |