diff options
Diffstat (limited to 'JamTools/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader')
-rw-r--r-- | JamTools/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/JamTools/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader b/JamTools/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader deleted file mode 100644 index be764ae..0000000 --- a/JamTools/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader +++ /dev/null @@ -1,138 +0,0 @@ -// Simplified version of the SDF Surface shader : -// - No support for Bevel, Bump or envmap -// - Diffuse only lighting -// - Fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH. - -Shader "TextMeshPro/Mobile/Distance Field (Surface)" { - -Properties { - _FaceTex ("Fill Texture", 2D) = "white" {} - [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) - _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) - _OutlineTex ("Outline Texture", 2D) = "white" {} - _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 - _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - - [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) - _GlowOffset ("Offset", Range(-1,1)) = 0 - _GlowInner ("Inner", Range(0,1)) = 0.05 - _GlowOuter ("Outer", Range(0,1)) = 0.05 - _GlowPower ("Falloff", Range(1, 0)) = 0.75 - - _WeightNormal ("Weight Normal", float) = 0 - _WeightBold ("Weight Bold", float) = 0.5 - - // Should not be directly exposed to the user - _ShaderFlags ("Flags", float) = 0 - _ScaleRatioA ("Scale RatioA", float) = 1 - _ScaleRatioB ("Scale RatioB", float) = 1 - _ScaleRatioC ("Scale RatioC", float) = 1 - - _MainTex ("Font Atlas", 2D) = "white" {} - _TextureWidth ("Texture Width", float) = 512 - _TextureHeight ("Texture Height", float) = 512 - _GradientScale ("Gradient Scale", float) = 5.0 - _ScaleX ("Scale X", float) = 1.0 - _ScaleY ("Scale Y", float) = 1.0 - _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 - _Sharpness ("Sharpness", Range(-1,1)) = 0 - - _VertexOffsetX ("Vertex OffsetX", float) = 0 - _VertexOffsetY ("Vertex OffsetY", float) = 0 - - _CullMode ("Cull Mode", Float) = 0 - //_MaskCoord ("Mask Coords", vector) = (0,0,0,0) - //_MaskSoftness ("Mask Softness", float) = 0 -} - -SubShader { - - Tags { - "Queue"="Transparent" - "IgnoreProjector"="True" - "RenderType"="Transparent" - } - - LOD 300 - Cull [_CullMode] - - CGPROGRAM - #pragma surface PixShader Lambert alpha:blend vertex:VertShader noforwardadd nolightmap nodirlightmap - #pragma target 3.0 - #pragma shader_feature __ GLOW_ON - - #include "TMPro_Properties.cginc" - #include "TMPro.cginc" - - half _FaceShininess; - half _OutlineShininess; - - struct Input - { - fixed4 color : COLOR; - float2 uv_MainTex; - float2 uv2_FaceTex; - float2 uv2_OutlineTex; - float2 param; // Weight, Scale - float3 viewDirEnv; - }; - - #include "TMPro_Surface.cginc" - - ENDCG - - // Pass to render object as a shadow caster - Pass - { - Name "Caster" - Tags { "LightMode" = "ShadowCaster" } - Offset 1, 1 - - Fog {Mode Off} - ZWrite On ZTest LEqual Cull Off - - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_shadowcaster - #include "UnityCG.cginc" - - struct v2f { - V2F_SHADOW_CASTER; - float2 uv : TEXCOORD1; - float2 uv2 : TEXCOORD3; - float alphaClip : TEXCOORD2; - }; - - uniform float4 _MainTex_ST; - uniform float4 _OutlineTex_ST; - float _OutlineWidth; - float _FaceDilate; - float _ScaleRatioA; - - v2f vert( appdata_base v ) - { - v2f o; - TRANSFER_SHADOW_CASTER(o) - o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); - o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex); - o.alphaClip = o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2; - return o; - } - - uniform sampler2D _MainTex; - - float4 frag(v2f i) : COLOR - { - fixed4 texcol = tex2D(_MainTex, i.uv).a; - clip(texcol.a - i.alphaClip); - SHADOW_CASTER_FRAGMENT(i) - } - ENDCG - } -} - -CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" -} |