aboutsummaryrefslogtreecommitdiff
path: root/JamTools/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc
diff options
context:
space:
mode:
Diffstat (limited to 'JamTools/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc')
-rw-r--r--JamTools/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc85
1 files changed, 0 insertions, 85 deletions
diff --git a/JamTools/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc b/JamTools/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc
deleted file mode 100644
index 2e96258..0000000
--- a/JamTools/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc
+++ /dev/null
@@ -1,85 +0,0 @@
-// UI Editable properties
-uniform sampler2D _FaceTex; // Alpha : Signed Distance
-uniform float _FaceUVSpeedX;
-uniform float _FaceUVSpeedY;
-uniform fixed4 _FaceColor; // RGBA : Color + Opacity
-uniform float _FaceDilate; // v[ 0, 1]
-uniform float _OutlineSoftness; // v[ 0, 1]
-
-uniform sampler2D _OutlineTex; // RGBA : Color + Opacity
-uniform float _OutlineUVSpeedX;
-uniform float _OutlineUVSpeedY;
-uniform fixed4 _OutlineColor; // RGBA : Color + Opacity
-uniform float _OutlineWidth; // v[ 0, 1]
-
-uniform float _Bevel; // v[ 0, 1]
-uniform float _BevelOffset; // v[-1, 1]
-uniform float _BevelWidth; // v[-1, 1]
-uniform float _BevelClamp; // v[ 0, 1]
-uniform float _BevelRoundness; // v[ 0, 1]
-
-uniform sampler2D _BumpMap; // Normal map
-uniform float _BumpOutline; // v[ 0, 1]
-uniform float _BumpFace; // v[ 0, 1]
-
-uniform samplerCUBE _Cube; // Cube / sphere map
-uniform fixed4 _ReflectFaceColor; // RGB intensity
-uniform fixed4 _ReflectOutlineColor;
-//uniform float _EnvTiltX; // v[-1, 1]
-//uniform float _EnvTiltY; // v[-1, 1]
-uniform float3 _EnvMatrixRotation;
-uniform float4x4 _EnvMatrix;
-
-uniform fixed4 _SpecularColor; // RGB intensity
-uniform float _LightAngle; // v[ 0,Tau]
-uniform float _SpecularPower; // v[ 0, 1]
-uniform float _Reflectivity; // v[ 5, 15]
-uniform float _Diffuse; // v[ 0, 1]
-uniform float _Ambient; // v[ 0, 1]
-
-uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity
-uniform float _UnderlayOffsetX; // v[-1, 1]
-uniform float _UnderlayOffsetY; // v[-1, 1]
-uniform float _UnderlayDilate; // v[-1, 1]
-uniform float _UnderlaySoftness; // v[ 0, 1]
-
-uniform fixed4 _GlowColor; // RGBA : Color + Intesity
-uniform float _GlowOffset; // v[-1, 1]
-uniform float _GlowOuter; // v[ 0, 1]
-uniform float _GlowInner; // v[ 0, 1]
-uniform float _GlowPower; // v[ 1, 1/(1+4*4)]
-
-// API Editable properties
-uniform float _ShaderFlags;
-uniform float _WeightNormal;
-uniform float _WeightBold;
-
-uniform float _ScaleRatioA;
-uniform float _ScaleRatioB;
-uniform float _ScaleRatioC;
-
-uniform float _VertexOffsetX;
-uniform float _VertexOffsetY;
-
-//uniform float _UseClipRect;
-uniform float _MaskID;
-uniform sampler2D _MaskTex;
-uniform float4 _MaskCoord;
-uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w)
-//uniform float _MaskWipeControl;
-//uniform float _MaskEdgeSoftness;
-//uniform fixed4 _MaskEdgeColor;
-//uniform bool _MaskInverse;
-
-uniform float _MaskSoftnessX;
-uniform float _MaskSoftnessY;
-
-// Font Atlas properties
-uniform sampler2D _MainTex;
-uniform float _TextureWidth;
-uniform float _TextureHeight;
-uniform float _GradientScale;
-uniform float _ScaleX;
-uniform float _ScaleY;
-uniform float _PerspectiveFilter;
-uniform float _Sharpness;