diff options
Diffstat (limited to 'JamTools/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc')
-rw-r--r-- | JamTools/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/JamTools/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc b/JamTools/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc deleted file mode 100644 index 2e96258..0000000 --- a/JamTools/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc +++ /dev/null @@ -1,85 +0,0 @@ -// UI Editable properties -uniform sampler2D _FaceTex; // Alpha : Signed Distance -uniform float _FaceUVSpeedX; -uniform float _FaceUVSpeedY; -uniform fixed4 _FaceColor; // RGBA : Color + Opacity -uniform float _FaceDilate; // v[ 0, 1] -uniform float _OutlineSoftness; // v[ 0, 1] - -uniform sampler2D _OutlineTex; // RGBA : Color + Opacity -uniform float _OutlineUVSpeedX; -uniform float _OutlineUVSpeedY; -uniform fixed4 _OutlineColor; // RGBA : Color + Opacity -uniform float _OutlineWidth; // v[ 0, 1] - -uniform float _Bevel; // v[ 0, 1] -uniform float _BevelOffset; // v[-1, 1] -uniform float _BevelWidth; // v[-1, 1] -uniform float _BevelClamp; // v[ 0, 1] -uniform float _BevelRoundness; // v[ 0, 1] - -uniform sampler2D _BumpMap; // Normal map -uniform float _BumpOutline; // v[ 0, 1] -uniform float _BumpFace; // v[ 0, 1] - -uniform samplerCUBE _Cube; // Cube / sphere map -uniform fixed4 _ReflectFaceColor; // RGB intensity -uniform fixed4 _ReflectOutlineColor; -//uniform float _EnvTiltX; // v[-1, 1] -//uniform float _EnvTiltY; // v[-1, 1] -uniform float3 _EnvMatrixRotation; -uniform float4x4 _EnvMatrix; - -uniform fixed4 _SpecularColor; // RGB intensity -uniform float _LightAngle; // v[ 0,Tau] -uniform float _SpecularPower; // v[ 0, 1] -uniform float _Reflectivity; // v[ 5, 15] -uniform float _Diffuse; // v[ 0, 1] -uniform float _Ambient; // v[ 0, 1] - -uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity -uniform float _UnderlayOffsetX; // v[-1, 1] -uniform float _UnderlayOffsetY; // v[-1, 1] -uniform float _UnderlayDilate; // v[-1, 1] -uniform float _UnderlaySoftness; // v[ 0, 1] - -uniform fixed4 _GlowColor; // RGBA : Color + Intesity -uniform float _GlowOffset; // v[-1, 1] -uniform float _GlowOuter; // v[ 0, 1] -uniform float _GlowInner; // v[ 0, 1] -uniform float _GlowPower; // v[ 1, 1/(1+4*4)] - -// API Editable properties -uniform float _ShaderFlags; -uniform float _WeightNormal; -uniform float _WeightBold; - -uniform float _ScaleRatioA; -uniform float _ScaleRatioB; -uniform float _ScaleRatioC; - -uniform float _VertexOffsetX; -uniform float _VertexOffsetY; - -//uniform float _UseClipRect; -uniform float _MaskID; -uniform sampler2D _MaskTex; -uniform float4 _MaskCoord; -uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w) -//uniform float _MaskWipeControl; -//uniform float _MaskEdgeSoftness; -//uniform fixed4 _MaskEdgeColor; -//uniform bool _MaskInverse; - -uniform float _MaskSoftnessX; -uniform float _MaskSoftnessY; - -// Font Atlas properties -uniform sampler2D _MainTex; -uniform float _TextureWidth; -uniform float _TextureHeight; -uniform float _GradientScale; -uniform float _ScaleX; -uniform float _ScaleY; -uniform float _PerspectiveFilter; -uniform float _Sharpness; |